Friday 31 July 2015

The Boy and the Beast - and the claustrophobia of Shibuya

The Boy and the Beast (or Bakemono no ko in Japanese, dir. Hosoda Mamoru, 2015) left me feeling dejected and low-spirited at the end, despite the happy ending. Why?

Ok - det story first. The nine-year old boy Ren is full of resentment against the world after his mother's death and runs away from home to live as a street kid in Shibuya. Trying to escape the police, he loses his way and ends up in the supernatural world of the bakemono (monsterlike beings portrayed as mixtures of animals and humans) that exists in parallel with the normal, human world. In contrast to grey, murky Tokyo, the bakemono world is a sunny and magnificently beautiful pre-modern town. Significantly, while Ren is isolated and surrounded by anonymous masses in Tokyo, in the bakemono world he is constantly talked to and talking back. The bakemono world is a world of communication and human contact.

Ren becomes the disciple of Kumatetsu, a bearlike bakemono who is strong but uncouth and short-tempered. Ren - who is now known as Kyûta - settles down in Kumatetsu's untidy house where they spend their time quarrelling and scolding each other. "Grasp you inner sword!" (Mune no naka no ken o nigirunda), Kumatetsu shouts at the bewildered Kyûta, who doesn't know what to make of this strange injunction and simply shouts back at his teacher. Despite Kumatetsu's inability to provide intelligible guidance, Kyûta grows into a skilled fencer by imitating him. Meanwhile, two friends - the pig-like Buddhist monk Hyakushûbô and the monkey-like Tatara - help educate the boy. As Kumatetsu becomes a father-figure for Kyûta, he himself develops a sense of responsibility, becomes a more skilled teacher and acquires more disicples. When Tatara admiringly talks about how skilled Kyûta has become as a swordsman, Hyakushûbô says that Kumatetsu has grown too: "It's hard to tell who is the master and who is the disciple".


As Kyûta becomes a teenager, the film's atmosphere changes, much of the playfulness disappears and the stage shifts back to Shibuya. Kyûta finds his way back to the human world, where he meets a kind girl, Kaede, who teaches him to read. While discussing Moby Dick she tells him that the whale is not evil in itself - the evil is just the projection of Ahab's own hatred. Kaede is a very proper girl - a trait shown when she asks a group of noisy teenagers to leave the library (later Kyûta has to help her since the teenagers wait outside the library to take revenge on her). Kyûta also manages to find his dad. He decides to leave the bakemono world, but in a fit of rage he runs away from his dad and in the night he meets a terrifying apparation with a black hole in its chest. He realizes that it is himself and that the hole is the inner "darkness" which the bakemono have told him that all humans develop. When he finds Kaede, she manages to calm him by giving him a red ribbon which she says was a bookmark from a book that she loved as a child.

Meanwhile, the time has come for Kumatetsu to face his rival, the equally strong, boarlike bakemono Iôzen. The fight takes place in full public view in a gigantic arena and will determine who will be the next leader (sôshi) of the bakemono. The present leader, a rabbit-like bakemono, has decided to retire and become a god or kami. In contrast to the Kumatetsu, Iôzen is a wellbred, aristocratic figure who is popular with the crowd, has many disciples and lives in an elegant residence surrounded by a bamboo forest. Kumatetsu is on the verge of losing when Kyûta comes back. His spirits raised, Kumatetsu defeats his opponent but is then pierced from behind by a flying sword that is controlled by Iôzen's human son Ichirôhiko – who until now has concealed his humanity but who like all humans has an inner darkness in the shape of a terrifying black hole - and only barely survives. Kyûta and Ichirôhiko meet for a final battle in Shibuya. Ichirôhiko transforms himself into a seemingly invincible flying whale, but Kyûta defeats him with the help of Kumatetsu, who decides to sacrifice himself in order to become an "inner sword" that can fill up the hole in Kyûta's chest. Instead of killing his enemy, Kyûta gives him the red ribbon that he himself had gotten from Kaede. The end is happy – Kyûta is celebrated by the bakemono, gets his girlfriend, reconciles himself with his dad and Kaede persuades him to start studying at a university. He quits fencing but continues to carry his "inner sword" for the rest of his life.


To me, this ending left a bad aftertaste and even a kind of claustrophic feeling. Firstly, part of this feeling comes from the use of "Shibuya" as a metonym for the human world, or at least for the human world as experienced by Japanese youth. Here is certainly the place to ask: who is excluded by the use of such metonyms? Shibuya, for those who don't know, is a popular shopping and entertainment district in Tokyo which is a centre for youth fashion and culture. Unlike, say, neighboring Shinjuku, it is a place that produces the impression of a world divorced from work and from problems related to aging. It's a place above all for young people with money to spend.

Secondly, the film is so preoccupied with the "inner darkness" of Kyûta that not much attention is paid to society. It seems to find nothing wrong with the mainstream society of which the young rebel ends up becoming a well-functioning part.

But if there is nothing wrong with "Shibuya", what then is the need for a parallel world? After all, the function of such worlds in fiction has usually been to address some deficiency in the real world. What is it that the bakemono world offers Kyûta that cannot be found in "Shibuya"? The answer is: an object with which to fill up his "inner darkness". When Kumatetsu turns himself into an "inner sword" he becomes such an object - an introject in the form of a father figure. Is a "father" then what is lacking in "Shibuya"? The preoccupation with fathers in the film is rather startling considering that, biologically speaking, it is not the father but the mother that Kyûta is missing. In present society, the film seems to say, "fathers" are missing despite the presence of biological fathers, and that's why Kyûta needs to travel to the parallel world to find a non-biological father.

Why is it a father - Kumatetsu - that Kyûta seems to need and why not a mother? A look at the role of women in the film shows that it is caught up in traditional gender stereotypes: fighting is the business of men, while women are associated with literature, healing and the power of love. Kaede is not an unimportant figure - she is the one who provides Kyûta with an ideal of to strive for in life and steers him back into mainstream society - but she depends on Kyûta for protection both against bullying teenagers and against the rampaging Ichirôhiko. It is also significant that she is part of the human world, not the bakemono world, which is overwhelmingly masculine. What the latter world provides is a place where boys can grow into "men" in an unabashedly traditional sense, a place where they can be real fighting men. Such places, the film seems to say, are missing in today's mainstream Japanese society. At this point, the suspicion arises that the bakemono world may  be a code for the criminal underworld. That would explain a lot of things - not just the prominence of violence and katanas, but also the central role of masculinity.

At the same time, the film does not one-sidedly affirm this masculine, martial world. Instead, it operates with an idea of a reconciliation between the masculine and the feminine. This reconciliation comes about through Kyûtas's successful socialization, which enables him to unite the best of the bakemono world and the human world - the fighting spirit of Kumatetsu and the gentleness and orderliness of Kaede. We can note in passing that orderliness plays an important structuring role in the film. While there is a good, attractive disorderliness - symbolized by Kumatetsu - this disorderliness has to be overcome (an act symbolized by Kyûta's cleaning up of Kumatetsu's untidy house and Kumatetsu's own development into a responsible father figure). Even worse is the purely evil disorderliness symbolized by the noisy teenagers in the library and their bullying of Kaede - a disorderliness that, unlike Kumatetsu's, is unredeemable and must be subdued by force. On the other hand, there are also "good" and "bad" forms of orderliness. While Kaede stands for the good variety, Iôzen stands for the bad - an orderliness that looks splendid from the outside but that coxists with arrogance. What the film does is to unite two "goods" (Kumatetsu and Kaede) while rejecting two "bads" (the teenagers and Iôzen). The union of the goods (the "complex term" to speak with Greimas) is symbolized by the "inner sword" which enables Kyûta to preserve his fighting spirit even as he adapts to mainstream life, while the union of the bads is personified in Ichirôhiko who wrecks havoc with the world out of resentment at seeing his admired father fall victim to the plebeian Kumatetsu.

Let me now return to the setting. There are works of fiction in which the idea of a parallel world is deployed above all for escapist purposes. That is not necessarily bad, since in such works there is at least an awareness that the real world which one is escaping is not perfect. This film is not an escapist work. It recognizes that problems exist in real society - such as the lack of father figues - and attempts to portray how a possible resolution or reconciliation might look. This, however, is where the feelings of claustrophia set in, because the reconciliation is too premature to have persuasive power. It happens on a purely individual level, through Kyûta's coming of age, without the rest of society having to change one iota. The film seems to want to say: I don't want to change society, only to help you become harmonious parts of it - and my solution is to offer you a sojourn to a world of human contact, where you can develop with a father figure as a model, try out your powers under the surveillance of benevolent adults and establishes ties of friendship and love that allow you to realize the importance to responsibility. It's a little bit like an NGO that seeks only to help delinquent youngsters to "return to society" (shakai fukki, as it is known in Japanese) without breathing a word of criticism against the society it returns them to.

This subservience to mainstream society is what makes the film so different from, say, Miyazaki Hayao's Spirited Away (Sen to Chihiro no kamikakushi), which similarly portrays a young child who finds her way into a supernatural parallel world in which she has to go through a number of trials in order to return to the human world. In Miyazaki's film there is nothing that suggests that Chihiro's adventures in the other world will make her a harmonious part of mainstream society. Quite to the contrary, her stay in the other world opens up her eyes to wrongs performed by humans, such as pollution and the destruction of rivers. There is even a suggestion of a critique of capitalism in the film's portrayal of Kaonashi, who seems to believe that money can make up for the absence of friends, who starts to devour people, and whose appetite only grows the more he devours - a metaphor for endless capital accumulation. Chihiro's adventures in the other world seem almost like a training for the struggles she will have to fight in the future to rectify the human world. In Spirited Away, then, the parallel world is deployed as a device for groping for ways to overcome the real social ills without the film portraying the reconciliation as already achieved.

Capitalism?
That The Boy and the Beast ultimately reduces the bakemono world to a kind of service station for the injured young hearts of the human world amounts to a spectacular castration or devaluation of the idea of a supernatural parallel world. Instead of threatening or destabilizing the human world, it is given a purely supportive role as a place for healing teenage hearts and helping them onwards in life on the road to becoming good members of society who like to read books and study at the university. Here, I think, is the explanation to why the happy ending doesn't feel happy. Surely, Kumatetsu would have deserved better than to be a mere catalyst of Kyûta's successful socialization into mainstream society.

The harmony between "Shibuya" and the bakemono world also suggests a nationalistic idea, namely that despite its modernization, Japan is still a "land of the gods" - that beneath the everyday, grey surface, it is still a glorious and colourful land of supernatural beings who stroll about with katana. According to this idea, Japan has not lost its national essence, which lives on in the hearts of young Japanese, just like Kumatetsu lives on in Kyûta's heart in the shape of an "inner sword". As Spirited Away shows, the idea of a "land of the gods" can be given an inflection that turns it into a criticism of the state and of capitalism. This can also be seen in historical phenomena such as the Ee ja nai ka-movement or the idea of a rectification of the world (yonaoshi) that informed many of Japan's millennarian movements. This, however, should not blind us to how often the idea of the "land of the gods" has been mobilized to prop up the legitimacy of the state, the emperor or of mainstream society. Dear Hosoda Mamoru, couldn't you please have moved away a little further from that latter legacy?

Saturday 9 May 2015

The pleasure of destruction: Godzilla and other things that come from the ocean

In this post I want to focus on the role of the sea, especially the vast expanse of sea stretching out in a south-eastern direction from Japan, as a screen for utopian as well as dystopian projections in Japanese popular culture.

A good place to start is Godzilla - not the new movie from last year, though, but the original one from 1954. In these post-Fukushima times, it's easy to understand the enormous impact this movie must have made on the audience when it was released, resonating, as it does, with the fear of radioactivity, memories of the war and at some level also with an ancient dread for the sea itself as the birthbed of tsunamis and typhoons.

"Irane" (No thanks), a print by Inaba Tomoko in the wake of the "triple" diaster 2011  
It is well known that this original Godzilla movie is littered with references to the war (see Igarashi 2000, Napier 1993). The monster is awoken by US nuclear tests in the Pacific. Its attacks on Tokyo replicate the destruction wrought on the city by the American air raids. The Japanese military is totally powerless to stop it. People run for shelter to the sound of air raid sirens. It razes buildings symbolic of power to the ground, but - like the Americans - leaves the imperial palace intact. In an interview, the director Honda Ishirô later stated that the destruction had been modelled on the March 1945 fire-bombings of Tokyo. That the monster was a thinly veiled reference to the former enemy is also clear from the fact that the film opens with a scene that in a shockingly direct way alludes to the Lucky Dragon incident, showing a Japanese fishing boat suddenly overpowered by a mysterious force emerging from the sea. This incident had taken place earlier in 1954, when a Japanese fishing boat had been showered with radioactivity from a US hydrogen bomb (despite being outside the putative danger zone), leading to the death of one of the crew members a few months later. But is Godzilla really a stand-in for the enemy? In another memorable statement, the film's music director Ifukube Akira, said: "I even thought Godzilla was like the souls of the Japanese soldiers who died in the Pacific Ocean during the war". Here too the reference is to the war, but the monster is seen as an incarnation of Japanese soldiers, who, in the fashion of vengeful ghosts, return to haunt and kill the survivors.

Godzilla
So is Godzilla less an enemy to subdue than a ghost to be placated? In any case, Godzilla is more than a thinly veiled fleet of American bombers. Recall the scene early in the film when the first rumours of something strange at sea are starting to circulate. An elderly fisherman says, with tremour in his voice, that "it might be Godzilla" (Gojira ka mo shiranee) and explains that in the old days human sacrifices had been needed to pacify the monster. Later, during the stormy night when Godzilla first wades ashore, the villagers perform a religious ritual involving dancing and tengu-masks, presumably in order to placate the monster. Here, obviously, Godzilla is treated as a form of god-like being or kami associated with the sea.

The fact that Godzilla resonates with religious traditions may at first seem surprising considering the central role of science in the movie. It is modern science in the form of nuclear bombs that awakens the monster. The main protagonist is an aged scientist, Yamane Kyôhei (played by Takeshi Shimura). In the end, it is also science in the guise of the "oxygen destroyer" invented by the young scientist Serizawa that subdues the monster. Susan Napier also highlights the role of science in her interpretation of the film, which allows for a happy ending by letting "'good' Japanese science triumph against the evil monster". The film, she writes, belongs to the fundamentally optimistic genre of "secure horror" in which order is "ultimately reestablished, usually through the combined efforts of scientists and the government" (Napier 1993:332). But this interpretation is hard to square with the fact that Godzilla reenacts the trauma of the war: surely science is a flimsy and fragile protection against the force of trauma. If the "deeper" problem addressed by the film is related to the war and the guilt associated with it, then science is certainly not the recipe. Furthermore, viewing science as the savior overlooks the fact that what subdues Godzilla is not just science but also a human sacrifice, namely that of Serizawa himself, who, instead of returning to the surface after having delivered the oxygen destroyer at the bottom of the sea, chooses to cut off his air-hose in order to die together with the monster. This suicide clearly enacts the very ritual - the human sacrifice - mentioned by the old fisherman earlier in the movie. Science then is not the solution, but merely the camoflage or alibi of the real solution, the resurrection of ritual by other means. Ritual becomes a means of atonement, a way of addressing the lingering grief and guilt associated with the war. The monster becomes the place-holder of the trauma that has to be placated. "Never again", Yamane says, echoing what today has become the formula for addressing the horrors of the war. But his prophesy that new Godzillas will be born as long as the bomb tests go on reminds us that the task of finding a reconciliation with the past is not over. 

Serizawa's sacrifice
Godzilla embodies destructive forces associated with the sea, forces that both evoke the Pacific War and forces of nature such as typhoons and perhaps earthquakes that in old times were addressed in religious language. But what is the significance of the sea in this movie? That the sea is in fact central to it is suggested by the fact that it plays a similar role as an abode of monsters or supernatural beings in many other works of popular culture.

Take for instance Neon Genesis Evangelion, the celebrated anime series from the mid-90s, where monstrous "apostles" (shito) mysteriously hatch in the ocean and compulsively wade ashore in Japan to wreck havoc in a seemingly endless succession. At once we can notice the similarity of the geographical route taken by Godzilla, which in turn, as we have seen, repeats the route of the US forces in the war. Like in Godzilla, there is also a striking tendency to "quote" war-memories, as in the bisarre naming of several principal characters after WWII aircraft carriers. As Sawaragi Noi suggests, it is easy to read the apostles - who form a cross when they blow up - as a symbol of the US or the West, and the endless row of battles therefore as a traumatic repetition of the desperate last days of the Pacific War. At the same time, there are many things in the weird setting - for instance the fact that the Evas (the gigantic robot-like machines used for battling the Apostles) have to be driven by children - that only make sense if we view the film as not really being about the struggle against an external enemy but rather as an imaginary reproduction of an inner psychic traumatized space in which two impulses compete: on the one hand the death-drive or the urge to repeat the trauma - a drive symbolized by the relentless Apostles, who seem to lack all consciousness and attack blindly - and, on the other hand, the budding impulse of recovery and consciousness, symbolized by the small kids locked up in the gargantuan mecha-shells who have to fight the death-drive. The big difference to Godzilla is of course that Neon Genesis Evangelion is a far more "anomic" film, a film that depicts a world in which the terrifying psychic/supernatural forces can longer be brought under control. There is no longer any ritual - in the style of Serizawa's sacrifice - that can contain them.

Apostle approaching from the sea
The importance of the sea here resides, I think, in the fact that it helps us compare movies like Godzilla and Neon Genesis Evangelion - movies that appear to have a lot in common but which nevertheless differ in interesting ways. The sea can play this role because of its persistent association with the supernatural. The supernatural forces associated with the sea do not necessarily have to be monstruous. Recall for instance the arrival on a of the "myriads of gods" (yaoyorozu no kamigami) to the bath-house in Sen to Chihiro no kamikakushi (Spirited Away). The gods arrive on a paddle-streamer, hailing from a glittering city on the other side of the water:


The arrival of the myriads of gods
This reminds us that the sea is also Japan's utopian direction - the place of Tokoyo, the happy, green land of immortals or the dead which was pictured as existing far out in the ocean or on the other side of the sea. Tokoyo could also be pictured as a land of gods, as in the Okinawan idea of Nirai Kanai, from which the gods would periodically come to visit the human world. Japanese etnographers like Orikuchi Shinobu and Yanagita Kunio have written famous works on this belief. The former based his theory of marebito (visiting gods, or "rare visitors") on it, while the latter discusses the various ways in which it was linked to a view of the ocean as a bringer of gifts and blessings in his late work Kaijô no michi. Probably this belief in gods arriving from the sea is also connected to the idea of the Dragon Palace (Ryûgû) under the sea where the god or goddess of the sea was supposed to live. This palace appears already in the Kojiki myth about Uminosachi where it is said to be the dwelling of Watatsumi, the sea god. The chronicles Kojiki and Nihongi also contain other myths that describe gods arriving from the sea such as Sukunahikona or Hiruko/Ebisu. The most touching of these tales is probably that of Hiruko (the "leech-child) who was deformed and put out to die in a boat of reeds, but who - according to one variant of the myth - was taken care of and healed in the Dragon Palace and later returned on the back of a wani (a form of sea monster) and became worshipped as Ebisu, protector of fishermen and one of the "lucky gods". In parts of Japan there was a belief that the Buddha of the future, Miroku, would arrive on a ship from across the ocean. Similar ideas can also be found in the Chinese legends about islands like Peng-lai or Fusang which were thought to be located in or floating around in the Eastern Sea and which were also associated with immortality and eternal youth. It is not farfetched, I believe, to see an echo of these mythological beliefs in the motif of the seven lucky gods on their "treasure ship" (takarabune) which become popular in Japan from the Muromachi period onwards.

Ebisu, Daikoku and the other lucky gods in the treasure ship

The last great historical moment when these beliefs fuelled popular Utopian expectations on a large scale was probably in the wake of the Ansei Earthquake in 1855. As the historian Gregory Smits points out, the destruction became linked in the popular mind with the arrival of Perry's "black ships" the year before. A large number of woodblock prints (so called namazu-e) exists from these years that depict the gigantic subterranean catfish (namazu) that was thought to cause earthquakes. Many of these prints depict the catfish together with one of the lucky gods, Daikoku, who has a wonderful hammer (uchide no kozuchi) which showers gold over the common people. The message of these woodblock prints was clearly subversive since they called for yonaoshi - "rectification of the world" - which implied the redistribution of wealth. Smits makes a point of the fact that the giant catfish was usually depicted as big and black and that the name Daikoku literally means "big black". In the prints, these two "big blacks" were in turn linked a third, namely Perry's black ships.

Daikoku and the catfish

The catfish forces the rich to throw up their money
Does this rich flora of myths and folklore tell us anything about Godzilla? Well, let us try, as a thought experiment, to map these ideas on film monster and see what we get. I have already suggested that Godzilla can be seen as an incarnation of the trauma of war. Could it also be seen as Ebisu? As a "rare visitor" (marebito) who brings blessings, utopian energies, and the possibility of a renewal or rebirth of the world?

Maybe this is not so farfetched as it may sound. Godzilla, after all, is an ambivalent creature, not so much a mere external enemy to be destroyed as a catalyst of our own inner process of coming to terms with a painful past. In later films, it even takes on the role of defending humanity against other invading monsters, becoming, in effect, a kind of benevolent deity. The sea too was never regarded simply as a bringer of blessings, but was also, just like the monster, a source of destruction, of typhoons and tsunamis. To really grasp the utopian side of Godzilla, however, we need to hold fast to the deep pleasure of destruction itself. This pleasure is well expressed in the following quote:
"Godzilla appeals to that destructive instinct that’s in all kids," says Takeshi Maruyama, a 28-year-old "salaryman," who grew up on the VS series and has an extensive Godzilla figure collection. A lot of buildings were constructed while Maruyama was growing up, a period for Japan’s "bubble era" modernization. And it was a delight to see Godzilla destroy them almost as soon as they went up, Maruyama recalled. One of his favorites is "Godzilla Vs. Mothra," released in 1992, which showed his hometown of Yokohama destroyed, including Land Mark Tower, one of this nation’s tallest buildings, which was being built as the movie was shot. "It is so fun to see a giant thing break and get totally destroyed," he said. "You can’t explain it in words. You just feel it in your heart, and it’s so immediate." (Kageyama 2014)
What is this pleasure? To understand it, we might compare to how the Neo-pop artist Murakami Takashi welcomed the collapse of the "bubble economy" in the early 1990s. Comparing the bubble to a maniacal feeling of having conquered the world, he writes that “when that mirage vanished, we felt relief, as if to say: ‘That’s right, this is what reality looks like’” (Murakami 2005:135). This sentiment was echoed by the philosopher Karatani Kôjin, for whom the collapse was a breath of fresh air. Looking back in 1997, he writes that he had “felt almost suffocated in Japan during the 1980s”, when people were euphoric and Japanese capitalism seemed triumphant (Karatani 1997).

There is, I think, a moral dimension to the pleasure expressed in these quotes, which can be expressed as pleasure at seeing justice done. It is relief at the disappearance of something that is not just suffocating or oppressive, but that by rights should not exist. Here is the place to quote Kafta, who ends one of his stories ("The City Coat of Arms") with the following words: “All legends and songs originating in this city are filled with nostalgia for a prophesied day when the city would be smashed to bits by five blows in rapid succession from a gigantic fist.” Expressed in these words is the pleasure of the apocalypse, of divine force levelling the human world. A similar pleasure is, perhaps, also typical of revolutionary moments. A new world has always required a settling of accounts with the old one. Talk of yonaoshi (rectification of the world) was in fact feared by Tokugawa officials much as the talk of revolution has been feared by elites in the modern world.

Is Godzilla then linked to revolution? Well, it is certainly linked to the desire to erase wrong. The reason that the monster is not simply a fearful external enemy and that there is something pleasurable about the destruction it causes is that the "ghosts" that it embodies are right. The destruction is felt to be rightful and well deserved. As James Berger (1999) points out, the desire for the apocalypse is always a desire for a second catastrophe that will set things right that went wrong during the first one.

The monsters appearing in films like Godzilla and Neon Genesis Evangelion point back to earlier, prior catastrophes that are still not properly acknowledged and atoned for by those responsible for it. The catastrophe of war, perhaps, in which countless people were sacrificed for the nation or the emperor, or the ravaging of nature, or the exploiting of people for the profit of others. These catastrophes have a traumatic quality since the "wrong" that needs to be righted is not just external, but committed by the communities with which "we" identify or the systems that benefit "us". Unlike in the usual enthusiasm for revolution, the trauma calls for the destruction, not of an external enemy, but of ourselves. This is why, at first sight, these monsters appear as vengeful ghosts that won't go away until they are placated, until we apologize properly, until we have found a way to make up for our wrongs. Until that happens, the monsters will reappear and the cities and skyscrapers will continue to be toppled over and destroyed.

Trauma, I suggest, is suppressed revolutionary desire - it is the guise taken by such desire when it cannot be acknowledged by the ego. It is revolutionary in its merciless accusation against the present and in its insistence that justice be done, but at the same time it is suppressed because the ego is unable to acknowledge its own destruction. The trauma calls for the ego to stop identifying with what needs to be destroyed. Freud stresses that the traumatized person actively desires to repeat the trauma. Importantly, this is not just a symptom of the trauma but also part of the process whereby it can be mastered. By repeating it actively, out of its own volition, the ego turns itself from a passive victim into an active agent, and thereby gradually makes the trauma acceptable to consciousness. This can be seen as a process whereby we acknowledge the right of ghosts - as a process whereby we move towards the standpoint of the ghosts and thereby resurrect them, lend them life, as part of ourselves. The working through of a trauma is not a mere inner process, but a transformation whereby we commit ourselves to changing the world into a better one in which the ghosts will not have died in vain. As we repeat, we learn to avoid the "wrongs" of the first catastrophe and, if we learn well enough, not only the ghosts but we ourselves will spring back to life. The pleasure of destruction doesn't just spring from cruelty. Another dimension is the feeling of recovery, or, as Karatani puts it, that we become able to breathe again. 

As I think I've shown, destruction in Godzilla is linked at least indirectly to a form of Utopian imagination. Looking at the list we have assembled so far of the monster's incarnations, we find: the American bombers, the souls of dead Japanese soldiers, the god of the sea, the rare visitor, Ebisu and Daikoku, the giant catfish, and maybe Perry's "black ships". Which one of these incarnations will come to the fore when we watch the movie will depend on our interpretation. When facing Godzilla, we should perhaps ask ourselves, as we should whenever we meet a human being: this person has immense potential both to do me harm and to bring me happiness - what will it be? Will it be both?

The pleasure of destruction


References.

Berger, James (1999) After the End: Representations of Post-Apocalypse, Minneapolis, London: University of Minnesota Press.

Igarashi, Yoshikuni (2000) Bodies of Memory: Narratives of War in Postwar Japanese Culture, 1945-1970, Princeton: Princeton University Press.

Kageyama, Yurika (2014) “Japanese fans speak on evolution of 'Godzilla'”, Japan Today, 28 July 2014; http://www.japantoday.com/category/arts-culture/view/japanese-fans-speak-on-evolution-of-godzilla (accessed 2014-07-28):

Karatani, Kôjin (1997) “Japan is interesting because Japan is not interesting”, lecture delievered in March 1997, reproduced on Karatani Forum: www.karataniforum.org/jlecture.html (accessed on 2002-11-19).

Murakami, Takashi (2005) “Earth in my Window”, pp 98-149, in Murakami Takashi (ed) (2005) Little Boy: The Arts of Japan’s Exploding Subculture, New Haven: Yale University Press

Napier, Susan (1993) “Panic Sites: The Japanese Imagination of Disaster from Godzilla to Akira”, Journal of Japanese Studies 19(2): 327-351.

Smits, Gregory (2006) “Shaking up Japan: Edo Society and the 1855 Catfish Picture Prints”, Journal of Social History 39(4): 1045-1078.

Yanagita, Kunio (1978) Kaijô no michi (The ocean roads), Tokyo: Iwanami.

Monday 9 February 2015

Newtypes: ideology and utopia in Gundam

Multidimensionality in a work of fiction is pleasant. It also helps generate a sense of reality. The sense of reality is generated in the unpredictable relation between a plurality of dimensions along which conflicts can be played out. Unpredictability is a key element here. A reality without surprises would neither feel real, nor arouse our interest. If reality can never be fully known, then what is known can never be felt to be fully real.

At the same time, the tension between dimensions generates ideologies. Ideologies are attempts to combine, in an "impossible" synthesis, the diverse and contradictory longings embodied in and played out along different dimensions. Borrowing a formulation from Fredric Jameson, they are ideal solutions to real contradictions. Because they are grounded in a real longing to solve or surpass the contradictions, they also contain a utopian element that points beyond them. Sparks of utopia reside even in the most ideological works.


Liberalism and fascism

For an example, let me turn to Mobile Suit Gundam, the classical Japanese anime that was aired  as a TV series in 1979 and reedited for theatrical release in 1981. The setting is the war waged between the Earth Federation and one of its breakaway colonies, called Zeon. Zeon is initially successful, achieving great military victories and wrecking havoc with the earth. The Earth Federation, however, manages to develop a gigantic robot-like "mobile suit" named Gundam. Piloted by a young boy called Amuro, Gundam helps turn the tide of war. 

Statue of Gundam in Odaiba
Zeon is ambiguious in a way that indicates that it lies at the crossroads of several separate axes or dimensions structuring the work. It appears equipped with all the attributes of a prototypical evil foe, such as militarism and authoritarianism. Many of its attributes evoke Nazism. At the end of the first film, during Gihren Zabi's "Sieg Zeon" speech, the grey masses are grouped in endless rectangular formations reminiscent of the Nuremberg rallies and the speaker calls Zeon a chosen people. And the flag of Zeon is a pastisch of the Nazi war flag.

230px-Degwin Zabi (Gundam)
Degwin Sodo Zabi, ruler of Zeon
Unlike Nazi Germany, however, Zeon styles itself as the leader of an anti-colonial war with the aim of liberating earth's colonies. Here the affinity seems rather to be with imperial Japan, which during WWII adopted a pan-Asian ideology according to which Japan would liberate Asia from the colonial yoke and lead all oppressed nations in a global crusade against the white race. There is also much else in Zeon that is reminiscent of imperial Japan. The Musai space cruisers, for instance, are evocative of Japanese wartime battleships with their towering pagodas. Char Aznable, Amuro's main antagonist, wears a helmet that looks like a samurai kabuto.
Lalah Sune and Char Aznable
The Earth Federation, by contrast, seems vagulely modelled on the UN or NATO. This suggests that the central conflict structuring the movie is the one between a liberal Pax Americana-type world order a rising, militaristic fascism. The function of Gundam would then (as its name suggests) be that of a “dam” protecting the earth against the rising tide of fascism. Translating this into contemporary politics, one might say that the filme takes the side of the US-led postwar order against the legacy of the prewar fascist powers defeated in WWII.


Newtypes and oldtypes

Yet the existence of another, even more important axis in the film makes things more complicated. This is the axis along which the conflict between "newtypes" and "oldtypes" is played out. The newtypes are human beings such as Amuro and Char who have developed paranormal abilities due to their exposure to the environment of outer space - abilities that include heightened powers of perception and intuition, increased agility of movement and the ability to communicate telepathically. The newtypes, however, suffer discrimination by the oldtypes, the old humanity on earth. 

Amuro & Sayla
Two newtypes: Amuro and Sayla Mass
Unlike the Earth Federation, Zeon explicitly embraces the evolutions of humans into “newtypes”. According to a prophetic statement by Zeon Zum Deikun, founder of the Republic of Zeon, "someday mankind would undergo a transformation. Should that come to pass, mankind may give birth to a new race of men who by themselves will rule the universe... What he called a ‘new type’ of human" (quoted in Drazen 2006:175). It is this “newtype” ideology that allows the people of Zeon to conceive of themselves as a racially superior "chosen people".

We can now note an important pecularity with the film that arises from the way in which the "newtype-oldtype" axis intersects with the "liberalism-fascism" axis. Although the film portrays Zeon as a quasi-Nazi dictatorship against which Gundam serves as a bulwark, it accepts an important part of its ideology. In the film, newtypes really exist and have superior abilities. The evolution of humanity prophesied by Zeon Zum Deikun really takes place. It’s a little bit as if an ostensibly anti-Nazi film had portrayed Germans as actually superior to Jews. Or, for that matter, an anti-colonial film in which white actors get all the important roles (not so uncommon, right?).

The film's very structure seems to privilege the newtypes. They are clearly portrayed as the principal players in the war, as the heroes on which the fate of the rest of humanity will depend. Amuro himself is a newtype who grew up on one of the Earth Federation's space colonies and therefore fights on its side. Newtypes thus take part on both sides of the war. All the film's climactic battle scenes depict newtypes flying around in their huge mobile suits fighting each other. The result, as Ian Condry observes, is that the war appears to be played out on an “action-movie scale", the battles hinging on "a limited number of heroes and rivals that hardly characterizes actual wars" (Condry 2013:126). A sense of commonality and even mutual respect seems to exists between newtypes on both sides in the war. Their relations are guided by a kind of warrior ethic which the film seems to endorse. Despite being Amuro's main antagonist, Char is sympathetically portrayed and appears to have been as popular among viewers as Amuro. Indeed, Amuro and Char are portrayed as “two worthy opponents… neither of which is more or less evil than the other” (Murakami 2005:31).


X5 Char and Amuro fight
Amuro and Char
From this point of view, it no longer makes sense to says that the film takes the side of the "liberal" Earth Federation. Instead the "liberalism-fascism" axis is displaced by thes "newtype-oldtype" axis. At this point in the argument it would be possible to visualize the relation between these two axes with the help of a Greimasian semiotic rectangle, but instead of actually drawing it, let me just pose the question of whether anything corresponding to what Greimas calls the "complex term" can be found in the film? In other words, does the film offer any kind of imaginary resolution of the tension between the two axes? The answer here, it seems to me, is Gundam. As mentioned above, it functions as a "dam" protecting the earth. However, being a mobile suit which needs to be piloted by the newtype Amuro, it can only function as such a “dam” by harnessing to itself the powers of space, powers more associated with Zeon than with the Earth. Gundam, then, doesn't represent the liberal order of the Earth Federation so much as the "impossible" desire to protect this liberal order through illiberal forces associated with elitist notions of racial superiority ("the chosen people") and hero worship.


Otaku and new ethnicities

This blend per se is not unfamiliar. One only need to think of Hollywood. How many movies exist that celebrate tough police officers who protect "liberal" America precisely by their readiness to break the rule book? One could also think of Kurosawa, whose films have been described as pervaded by an impossible desire to combine Confucian hierarchy with socialist egalitarianism (Wernström 1996).

But Gundam goes further than this. To appreciate why the film strives to create an ideological synthesis out of the two axes it is necessary to ask why the reigning "liberal" order of postwar Japan on its own is felt to be insufficient or oppressive at least to some groups in Japan. Critics have often linked the “newtype” idea to the otaku subculture. As the renowned pop-artist Murakami Takashi points out, it functions as a subcultural ideology portraying the seemingly sloppy, asocial and abnormal lifestyles of otaku as the seed of a new future humanity with superior abilities. Murakami describes Amuro as “an otaku-like, machine loving introvert who accidentally becomes the pilot of the Gundam; far from heroic… Amuro prefigured the purposeless Shinji Ikari of Neon Genesis Evangelion” (Murakami 2005:31).

This means that rather than rather than an abstract struggle between “liberalism” and “fascism”, the quandary from which the film departs is that contemporary Japan and its youth. The new types who have developed a new sensibility thanks to their adaptation to a new environment are the same as the young generation, living in a new time which they understand better than their parents, yet feeling discriminated and harassed by then as well as by teachers and mass media.

John of Patmos watches the descent of the New Jerusalem from God in a 14th century tapestry.
New Jerusalem 
Elements of a generational conflict are unmistakably present here, but there seems to be more than that. The sociologist Ueno Toshiya suggest that "the difference between newtypes and ‘old human beings’... functions as a stand-in for the difference between races and ethnicities as well as for the difference between classes” (Ueno 1998:138). Building on this, he goes on to interpret the film from what could be called a post-colonial, cultural studies perspective that makes the newtypes similar to what Stuart Hall (1992) and Les Back (1996) refer to as new ethnicities. Words like "Zeon" and "chosen people", in his reading, do not connote fascism but rather Zionism. The latter in turn is an ambiguous ideology, not just referring to the Israeli state ideology but also to the Zion of  reggae and rastafarism - an ideology linked to Etiopia, Pan-Africanism and anti-colonial struggle. This would explain the prominence in the Gundam series of the colonial struggle for independence, the discrimination against the newtypes, the appearance of the word “Cosmo-Babylon”, the fact that so many of the newtypes appear to be "colored" (some like Lalah Sune are dark-skinned, other seem vaguely Chinese), and the prevalence of names of Third World cities which, as Ueno suggests, turns the space of the film into a “pseudo-colonial space” (Ueno 1998:129-137).

By reading the newtypes as "new ethnicities", Ueno affirms the utopian side of the newtype ideology as against its fascist appropriation. Zion is of course a word loaded with utopian connotations - the Heavenly City, the New Jerusalem that will be free from oppression. It would even be possible to read the evolution of newtypes as heading in an angelic direction, with humans growing more spiritual and less limited by their material body.


Amuro
Murakami Takashi offers a darker, more critical reading of this ideology which penetrates deeper into the problems of contemporary Japan. The newtype, he writes, is suggestive of the "savant syndrome" in people with mental disabilities that nonetheless possess astounding memories. He quotes the neuroscientist V. S. Ramachandran’s description of this syndrome: “Consider the possibility that savants suffer early brain damage before or shortly after birth… Is it possible that their brains undergo some form of remapping as seen in phantom limb patients?” (quoted in Murakami 2005: 147). To Murakami, the asocial otaku with their subcultural obsessions are emblematic of postwar Japan as a whole, a country mutilated through the trauma of war and the subsequent loss of independence. In such a country it is no wonder that fantasies of a compensatory development take root. "Amuro", he writes:
...is a shy, antisocial New Type who awakens to war. It is inevitable that humans who are born and dwell in low-gravity space, with radiation levels that far surpass those on earth, will be fundamentally different from humans born and raised on this planet. For the Japanese, the hope that a New Type will emerge in this environment is an inevitability, born of the confluence of reality and postwar trauma. (ibid.)
Murakami's intention is not to criticize otaku culture, but rather to affirm it as a culture of "deformed monsters". From his perspective, it is precisely by identifying as a pathetic otaku in need of the newtype ideology that new possibilities of authentically grappling with postwar Japanese history open up. While this reading helps turn Gundam into a tool of criticism against the postwar Japanese order and superficial nationalist self-images of Japan as a country of refined beauty, a further merit is that it helps bring into view the pain and desperation fuelling the newtype ideology. If his interpretation is correct, it is out of despair at having failed as a normal human that some people simply must hope for the development of compensatory special abilities of the newtype sort.

Ian Condry sheds some light on this desperation in his recent book The Soul of Anime. Here he discusses petitions launched by self-proclaimed otaku for the legal recognition of marriage to 2D characters. He quotes the otaku spokesman Tôru Honda (a.k.a. "the Radiowave Man") who deliberately opts for 2D characters, dismissing those who prefer real people ("3D characters") as being behind the times. “One can read Radiowave Man’s manifesto not primarily as a rejection of relationships with real women but, more imporant, as a defense of failed men”, Condry comments (2013:194). To explain this sense of failure, Condry refers to masculinity studies which explain “why so much otaku-oriented anime contains troubled male protagonists who essentially reimagine the hero as vulnerable, and anything but all-powerful” (ibid.). The apex of this development is Shinji in Evangelion, but the prototype of this sort of male was Amuro. Condry continues that “an otaku perspective on masculinity reminds us of the vulnerability experienced by many men who live outside the dominant ideal of male success” (ibid. 195).

Dameren, a movement for defending failures and for a society in which no-one needs to be a loser
To "save" the newtype ideology in the sense of locating its possible utopian relevance, it is not enough to link it to reggae, as Ueno does. Probably, one must also link it to the “failure” of many young Japanese to live up to the norms of masculinity.  It is the losers’ utopia that is depicted here. The "revolution of good-for-nothings" (dame kakumei) is anonther of its expressions. In the group Dameren (the League of Good-for-nothings), which was active in the 90s and helped lay the groundwork for the precarity movement and other forms of youth activism in Japan today, the ideology is taken in a more progressive direction. Their revolt was against the “old” world that oppressed them, but unlike the otaku they were not asocial. They did their best to nourish alternative forms of living and communicating in their small alternative spaces. They too knew that the failure had to be affirmed in order to create a society in which failing is not so harshly judged but tolerated as something normal and ordinary (for more on Dameren, see my book). But to save an ideology is not simply to affirm it as it is. When Murakami Takeshi wrote that he wanted to affirm himself as a deformed monster, what he was saying was: instead of simply believing in the attractive ideology of new types, we must acknowledge ourselves as pathetic creatures who are attracted by it.


References

Back, Les (1996) New Ethnicities and Urban Culture, London: UCL Press.

Condry, Ian  (2013) The Soul of Anime: Collaborative Creativity and Japan’s Media Success Story, Durham: Duke University Press.

Drazen, Patrick (2006) “The Shock of the Newtype: The Mobile Suit Gundam Novels of Tomino Yoshiyuki”, Mechademia, Vol. 1: 174-177.

Hall, Stuart (1992) ”New Ethnicities”, pp 252-259, in James Donald & Ali Rattansi (eds) ’Race’, Culture and Difference, London: Sage Publications.

Murakami, Takeshi (2005) “Earth in my Window”, pp 98-149, in Little Boy: The Arts of Japan’s Exploding Subculture, New Haven: Yale University Press

Ueno Toshiya (1998) Kurenai no metaru sūtsu: anime to iu senjo (Red Metal Suits – Animation as Battleground), Tokyo: Kinokuniya shoten.

Wernström, Göran (1996) Medvetet/omedvetet och filmberättande: en studie i Akira Kurosawas film Sju samurajer, Lund: Lund University.